Friday 15 April 2011

Group edit, individual edit and final script for 'GAZE'


Gaze from Dan Bissill on Vimeo.
This is the groups edit of gaze. I believe on the whole, the fim was a success and was definately original. The script has been edited to suit the group and have added a few more scenes in for comical purposes!



Gaze individual edit from Dan Bissill on Vimeo.

This is my individual edit of the film gaze. I have shortened some of the unecessary clips and have added  smoother transitions. Additionally the music has been changed as i wanted to experiment with different moods that music can have on the audience. Also, some slow motion effects have been introduced to give the 'car' scene some more tension.


1 EXT. STREET. (close up)Teddy is found laid in a muddy puddle.(camera zooms out)TEDDY
(vo)
There'll come a time when I'll look at the world and it will look back at me
Pedestrians/cars rush past the Teddy without noticing it.
TEDDY
(vo)
And I won't be there to see it
Teddy gets up and starts walking off.

2 INT. BEDROOM. (teddy walks into shot) The Teddy finds the house of its owner. It enters the house, climbs upstairs (camera from teddy’s P.O.V or follows it) and goes to the girl’s bedroom. There is a row of photos perfectly lined on the window sill. A desk with a pile of study books, homework and a laptop. There is a cork board on the wall with a perfectly cut out exam timetable to leave no excess. (camera cuts to show each thing the shows teddy leaving room)
TEDDY
(vo)
I've always been invisible. Had the ability.
My mummy had me for a limited time only
Teddy exits the room.

3 INT. LIVING ROOM. (camera facing teddy then cuts to show girl entering) Girl walks homework under her arm and delicately places it on the coffee table. The Teddy is sat on the sofa and she sits on him. (camera is facing side so you can see teddy being sat on)
TEDDY
(vo)
And if I shouted she could sometimes hear me
(camera facing girl) Girl looks puzzled as she hears the Teddy. She pulls him out from under her and throws him to one side of the room. (camera follows teddy as he flies through the air then camera cuts to show teddy getting up and leaving) Teddy gets up and exits the room.

4 INT.KITCHEN. (medium shot) Teddy is sat at the kitchen table. The stereo is playing. (close up on stereo) We can see the volume has been turned down to zero
TEDDY
(vo)
But of course she couldn't
Teddy goes to turn up radio and Celine Dion’s “All by myself” is playing. (full shot of table) Teddy places head on table and starts to cry.

5 EXT. PARK. (camera pans and stops to show swing & teddy walking away from it) The empty swing gently moves back and forth.
TEDDY
(vo)
If you let me creep up on you
(medium shot) Teddy is seen drinking a bottle of vodka (close up shot of bottle)The bottle of vodka slowly empties
TEDDY
(vo)
I can make you disappear too
(camera moves away from teddy and teddy moves towards it) Teddy is staggering around the park, pissed out of his face.
TEDDY
(vo)
I could just tell you some things. Things you don't want to hear. Things no one should have to hear
(close up)The Teddy snorts a line of cocaine (crushed up paracetamol) and injects himself with heroin (syringe from a fancy dress shop filled with water)
(full shot) The Teddy makes its way over to the car park.
TEDDY
(vo)
But it can't be your fault
(medium shot of the teddy) The sound of a car engine is heard followed by a horn, the Teddy turns around (faces camera then camera goes behind the teddy to show the car) and is struck by a car. It flies through the air and lands on the ground.
TEDDY
(vo)
(close up of teddy laying on the ground)
I am invisible you see. And now I am gone
THE END

Wednesday 13 April 2011

Camera techniques

As i will be the cameraman, i have researched into certain techniques which i think will be useful for our film.

Camera Techniques for research

 
The use of different shot sizes can influence the meaning which an audience will interpret.
The size of the subject in frame depends on two things: the distance the camera is away from the subject and the focal length of the camera lens.
Common shot sizes:
  • Extreme close-up: Focuses on a single facial feature, such as lips and eyes.
  • Close-up: May be used to show tension.
  • Medium shot: Often used, but considered bad practice by many directors, as it often denies setting establishment and is generally less effective than the Close-up.
  • Long shot
Choice of shot size is also directly related to the size of the final display screen the audience will see. A Long shot has much more dramatic power on a large theater screen, whereas the same shot would have less of an impact on a small TV or computer screen.
Spin look:
The camera spins around an actor to get a glimpse of what he or she is looking at. The camera may also begin by viewing the object then spin back around to view the character.
Also the spin look is an alternative to the popular technique of “ Cutting away” when a character looks off-screen.
Establishing shot:
An establishing shot in film and television sets up, or establishes the context for a scene by showing the relationship between its important figures and objects. It is generally a long- or extreme-long shot at the beginning of a scene indicating where, and sometimes when, the remainder of the scene takes place. Mainly used at a new location to give the audience a sense of locality.
POV shot:
It is usually established by being positioned between a shot of a character looking at something, and a shot showing the character's reaction.
Cut zoom in:
Cut zoom in is a technique that adds emphasis to another wise static shot. This technique usually has three stages, a very wide shot, a wide shot and finally medium shot.
Jump cut sequence:
A jump cut sequence is a specific type of montage sequence in which jump cuts are used to show similar actions occurring over a short period of time.
Tracking shot:
A tracking shot  is a segment in which the camera is mounted on a camera dolly, a wheeled platform that is pushed on rails while the picture is being taken.
Reaction shot:
It is a shot which cuts away from the main scene in order to show the reaction of a character to it.

Monday 11 April 2011

Film treatment for 'Gaze'

Title: 'Gaze'

Outline of ideas:

Resource list:  Camerman, lighting women, director, producer, sound engineer, one character, video camera. A set time without being in a rush to make the film look professional. In terms of props, some magazines, a teddy, a stereo, a glass of water and a phone are the main objects we need for our scenes.

Strengths: Knowing suitable locations which will fit the scenes well is vital. Locations will be local to reduce travel time and more time for filming.Easy access for props.
Weaknesses: The main limitation to making this film is the weather. If it rains or the lighting is poor then a plan will need to be created before our first filming day incase we have to change our schedule. Another weakness could be that we won't be great our roles that we have been assigned. This could cause the final outcome of the film to be worse than it should be.



Conclusion: Ultimately i believe that our film will work well. It will relate to people closely through our ideas about how toys played a big impact on our childhood life. In order for this film to work, we will need to be organised and need adequate research involved.

Roller coaster animation ride and rationale



Thi is my roller coaster animation ride created on 3ds max. Overall i am fairly happy with the outcome. I learnt new things as i was creating this incuding texturing and modelling. In addition i gained knowledge into creating objects and making them move.


My main intention was to create a scary roller coaster ride which would display new techniques that I had learnt from the online notes and tutorials. I wanted to create a fluid piece of animation which seemed effective and would make the viewers feel in slight discomfort.

The methods I used to develop my ideas were mainly drawings and brainstorming. Additionally, I found videos that inspired me of roller coasters and also found images of a horror nature which gave me more ideas.

The risks I took during this project were that I had limited skills in using 3Ds max. I felt it was a big step up from the previous project in DP1. I felt that the main risk I took was creating something I that i believed I couldn’t make; so having no belief in myself!

On numerous occasions, 3Ds max would randomly crash and corrupt my work meaning that I would have to redo part of my animation. Despite this being a problem, it was good in the fact that I was able to practice and make certain props appear better.

Also, I found it difficult to create effective lighting. Therefore I looked at various tutorials online which helped me a lot.

In order to overcome these problems, the majority of the time I looked at online tutorials as I found them the most helpful. Also, I asked fellow students if they could give me tips on how to overcome the problems.


During this project I have learnt that it is important to plan my ideas in depth and use drawings in order to create ideas for the roller coaster and scare scenes.

In terms of skills, I learnt how to add textures and materials on objects to make them look realistic. Furthermore, I managed to use cameras effectively and applied lighting to give a haunted experience for the viewers.

Adding sound effects in time to the animation was also a skill I learnt. I found it hard to make the two sync and look professional but felt that overall I gave it my best shot.

If I had more time, a definite improvement would be in making more scare scenes and creating more appealing props. In addition, I would spend more time finding realistic materials and textures to make objects/scenes more realistic. I would create a new building for the roller coaster to be in as I believe that the building used was fairly generic and didn’t leave much room to experiment in.
From completing this project, I intend to create a new roller coaster with completely new scenery and scare scenes using more realistic textures and materials. I also aim to expand the scenery making a more in depth animation.